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Tiled    音标拼音: [t'ɑɪld]
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  • Tiled | Flexible level editor
    Tiled 1 12 brings a rewritten Properties view with direct widget interaction, support for list-valued custom properties, a new Oblique map orientation, layer blending modes, capsule objects, and many usability and scripting improvements News Archive Full-featured Level Editor Tiled is a free and open source, easy to use, and flexible level editor
  • Download - Tiled
    Download Recent Releases Tiled 1 12 1 Released 25 March 2026 Tiled 1 12 Released 13 March 2026 Tiled 1 11 2 Released 28 January 2025 Tiled 1 11 1 Released 11 January 2025 Tiled 1 11 Released 27 June 2024
  • Tiled Documentation — Tiled 1. 12. 1 documentation
    Tiled Documentation Note If you’re not finding what you’re looking for on these pages, please don’t hesitate to ask questions on the Tiled Forum or the Tiled Discord
  • Introduction — Tiled 1. 12. 1 documentation
    Tiled focuses on general flexibility while trying to stay intuitive In terms of tile maps, it supports straight rectangular tile layers, but also projected isometric, staggered isometric, staggered hexagonal and oblique layers
  • Tiled 1. 11 Released
    Tiled 1 11 brings many scripting API additions, automapping enhancements, export plugin improvements, and various quality-of-life changes and bug fixes
  • Tiled 1. 12 Released | Tiled - mapeditor. org
    Tiled 1 12 brings a rewritten Properties view with direct widget interaction, support for list-valued custom properties, a new Oblique map orientation, layer blending modes, capsule objects, and many usability and scripting improvements
  • Tiled 1. 4 released
    At long last I can announce the immediate release of Tiled 1 4 0! The biggest change in this release is the support for projects and sessions, but there have been many other welcome improvements as well
  • Tiled 1. 9 Released
    This release comes with major improvements to Automapping, custom dialogs in scripts, a simplified project setup and a unified custom type system, among many other improvements!
  • Working with Objects — Tiled 1. 12. 1 documentation
    Working with Objects Using objects you can add a great deal of information to your map for use in your game They can replace tedious alternatives like hardcoding coordinates (like spawn points) in your source code or maintaining additional data files for storing gameplay elements By using tile objects, objects of various types can be made easy to recognize or they can be used for purely





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